If you get one supplement for Starfinder from a 3PP, I suggest you check this one out. The artwork is incredibly evocative and will probably make you (like me) want to find further ways to repurpose these bad boys for your own adventures. It includes some guidelines on using the concept of the Fiendish Wastes as well as fourteen adaptations of demon and devil for Starfinder as well as two ships and some adventure seeds. To this end the fiends seek to build drift-navigable ships and they need a hyperspace engine to escape their fate. The concept of the Fiendish Wastes introduces an interesting concept, in which the planar realms of the Abyss and the Nine Hells have somehow collided and bled through in to the Drift, creating a new dimension which has captured both demon and devil, and in turn both twisted them for the worse and forced them to work together to try and escape their prison, so they can get back to their rightful dominions. This very nicely illustrated PDF takes the conventional demons and devils of Pathfinder but gives them an SF makeover that would make the Event Horizon proud. This appears to be the first Starfinder resource from Nothing Ventured Games, and hopefully they make more thematically utility-driven resources in the near future. I look forward to seeing what the author, Paul Stefko, comes up with next for Starfinder. The PDF is clean, follows the Starfinder stat block protocol, and has some nice black/white illustrations that get the job done. I'll be using this book quite a bit, as anyone who has picked up the Alien Archive from Paizo will notice that it is woefully short on meaningful robotic foes. Produced by Nothing Ventured Games, this PDF is 18 pages containing nineteen robots across a CR 1-19 spread, from the lowly Observation Bot right on up to the terrifying CR 19 Hellreaver Automaton, forged literally in the bloody fires of hell to destroy all level 17-20 PCs in it's path. ![]() Mechanoi, vishkanya, nagaji, rangers, bards and paladins have all made it in to my game now, and I've taken copious advantage of the new ship blocks, too. For that matter, the bard class alone might be all you've desired if you ever wanted to play your own version of Ruby Rhod!Īfternote: I've been using this book a lot in my ongoing Starfinder game, so I have to say it's definitely paying off. I can see definite utility in allowing a ranger type in some games, for example. You could probably even adapt some of it to a more conventional game by reskinning the racial options and classes, if you wanted. That said, you definitely get your money's worth with this tome if you need this content. I want weird, new and most importantly unexpected strange science fantasy stuff let the aasimar and tieflings rest on Golarion in peace. This might be very useful to your campaign, but to me it feels like going backwards, not forwards. Starfarer's Companion's greatest failing is the issue I griped about earlier: it's a trove of content, but most of it is reintroducing old Pathfinder material for use with Starfinder. Seventeen new starships, built with the Rogue Genius Games setting in mind but perfectly useable in your own are also available, which will hold us over nicely until Paizo gets around to doing the Pact Worlds sourcebook with more starship designs in it. New computer rules and equipment, feats, and some rules on companions and mounts with appropriate SF themes make for a rounded package. There's additional interesting content of wide use, too. Think Starfinder needs level 7 to 9 spells? Got it. Missing any of twenty prior fantasy races (okay, give or take a couple unique aliens) missing from Starfinder? This book has you covered. If you are looking at Starfinder and wondering how to de-retcon bards, the magus, wizards, paladins, rangers and clerics in to Starfinder, then this book has you covered. ![]() The Starfarer's Guide from Rogue Genius Games is a meaty 253 page compendium (in PDF and POD I splurged for the print copy) of pretty much the entire rest of the kitchen sink that Starfinder did not include from Pathfinder.
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